Devlog Mystic Heist - V.11


Main Code Enhancements 

 We've made substantial improvements to the game's code to boost performance and stability. All gameplay elements have been reworked, and various parts of the code have been modified to ensure that the latest version of the game is both fun and smooth to play. The only aspect we've kept from the previous version is the pig's movement path (up, down, left, right). Here are some of the key mechanic changes we've made:

Mechanic Changes

- Stage Variants The spawn system for stages, or "SubLevels," has been significantly overhauled. This new mechanism introduces more dynamic variations in each level, making the gameplay experience more challenging and unpredictable.

- Player Movement We've refined player movement, making character control more responsive and fluid, which offers players more precise control as they navigate through the game world.

- Enemies Enemy behavior has been reset to lay a stronger foundation for the newly added mechanics. Enemies now have smarter, more adaptive behavior patterns, creating more complex challenges.

- New Enemy Behavior: Patrol Some enemies can now patrol, moving from one point to another. When they reach a certain point, they will pause for a few seconds, giving players the opportunity to study their patterns and plan their strategy.

Major Art Enhancements Our art team has worked on significant improvements to the game's visual aspects. Graphics and animations have been refined to deliver a more immersive and satisfying visual experience for players.

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