Devlog Mystic Heist - V.12
Enemy Bug Fix: Patrol We've fixed a bug related to the enemy patrol behavior. Now, enemies perform their patrol tasks as intended, ensuring a smoother, uninterrupted gameplay experience.
New Enemy Behaviors
Look Out Up Enemies now have the ability to scan the area above them, searching for players who might be hiding in higher positions. Players can use nearby objects to hide and avoid detection.
Look Out Down Conversely, enemies can also scan the area below them, looking for players in lower positions. As with the previous behavior, players need to be smart in using their surroundings to stay hidden.
Sleep In this mode, enemies appear to be sleeping, standing still as if waiting for the player to approach. However, if the player enters a designated perimeter, the enemy will instantly become active and attack, adding an element of surprise and tension to the game.
Files
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Mystic Heist
Status | In development |
Author | FinFiWorks |
Genre | Puzzle |
Tags | 2D, Atmospheric, Comedy, Dark Humor, Horror, Retro, Singleplayer, Unity |
Languages | English |
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